Profile PictureAlex Heskett

PBR Microscratches Shader (EEVEE / Cycles)

$3+
20 ratings

A nodegroup for creating highly detailed scratched surfaces for any model for increased realism. The nodegroup can be used for both metallic and dielectric materials in both EEVEE and Cycles, with anisotropy and normal-map modes.

Additional high-level parameters such as brushing directions and warping intensity are also accessible for increased control. A triplanar mapping nodegroup is also included for objects without UV maps.


$
Add to cart

A demo scene containing the nodegroup.

Size
1.63 MB
Copy product URL

Ratings

4.8
(20 ratings)
5 stars
95%
4 stars
0%
3 stars
0%
2 stars
5%
1 star
0%
$3+

PBR Microscratches Shader (EEVEE / Cycles)

20 ratings
Add to cart