PBR Microscratches Shader (EEVEE / Cycles)
$3+
$3+
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usd
Alex Heskett
A nodegroup for creating highly detailed scratched surfaces for any model for increased realism. The nodegroup can be used for both metallic and dielectric materials in both EEVEE and Cycles, with anisotropy and normal-map modes.
Additional high-level parameters such as brushing directions and warping intensity are also accessible for increased control. A triplanar mapping nodegroup is also included for objects without UV maps.
A demo scene containing the nodegroup.
Size
1.63 MB
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